using UnityEngine;

public class ParametersLevel : MonoBehaviour
{
	public static ParametersLevel instance;

	public mapType currentMapType;

	public float timeAddItemBonuse = 3f;

	public int MaxCountItemBonuse = 25;

	private void Awake()
	{
		instance = this;
	}

	private void OnDestroy()
	{
		instance = null;
	}
}
